|Rule Submission Title
|USAP Board Vote Reason
|USAP Rules Committee Vote Reason
|IFP Voting Status
|Average: 7.4 Detail:7,8,5,10,3,10,9
|Existing Rule #
|Proposed Rule Change
13.C.4.d. Use any fair method to determine the initial selection of
13.C.5.b. Call the score to start each rally. Calling the score indicates to each
13.D.1.b. Players may call NVZ faults and service foot fault on their opponents.
13.G.1.c. Arguing aggressively with the officiating team, other players or spectators in a way that disrupts the flow of
13.G.1.d. Ball abuse (aggressively or purposely breaking or stepping on the ball) or striking the ball between games or rallies.
13.G.1.h. Requesting a medical time-out without a valid medical condition (time-out assessed) as determined by medical personnel or the tournament director if no medical staff
13.G.2. Technical Fouls - The referee is empowered to call technical fouls. When a technical foul is called, one point shall be removed from the score of the offending team unless their score is zero, in which case, a point shall be added to the opponent’s score.
13.G.3.c. If a referee issues a technical foul, one point shall be removed from the score of the offending team unless their score is zero, in which case a point shall be added to the opponent’s score.
11.A. Double Hits.
11.I.1. Exception: If the ball bounces into a receiving player’s court with enough backspin or wind aid to cause it to return back over the net, the receiving player may cross the plane of the net (over, under or around the net post) to hit the ball. It is a fault if the receiving player (or anything the receiving player is wearing or carrying) crosses the plane of the net before the ball has first crossed back over the plane of the net to the opponent’s court.
11.J. Distractions. Players may not distract an opponent when the opponent is about to play the ball. If in the judgment of the referee a distraction has occurred, the referee shall immediately call a fault on the offending player/team.
7.E. Failure of a standing player to
7.F. Violation of any Section 4 rule.
7.K. Violation of any Section 9 rule.
7.L. Violation of any Section 11 rule.
4.H. Winning the Game. The first player/team
Note for me: Consider adding a condition statement at the beginning of the Rulebook that states that the rules are primarily written for Doubles. When a rule says team, the same rule normally applies to player(s) in a singles match.
Note to me: Perform a word search for “timeout” and change to “time-out” for consistency throughout the rulebook.
10 Second rule 4.E
The second line…. switching “sides” 5.B.6. This needs to state switching “ends".
|Original Rule Text
|Reasoning Behind Suggested Change
These are editorial updates made for clarity. They do not change the purpose of the rules.
|Rule Book Year
|Rule Change ID
|May 28, 2021